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Develop:Brighton 2016

Tandem Events, organisers of Develop:Brighton, Europe’s leading game developer conference, has announced their latest keynote, to be delivered by London based, Bossa Studios. The announcement comes just one day before the Super Early Bird deadline on Wednesday.

Entitled ‘Reach for the Sky: Why Disruptive Technology Deserves Disruptive Design’ the talk will take place directly after the opening keynote, delivered by Hideo Kojima and Mark Cerny, on Wednesday 13 July.

CTO Sylvain Cornillon, COO Vince Farquharson and co-founder Imre Jele will take to the stage to discuss how breakthroughs in technology have surprised, inspired, helped and sometimes annoyed Bossa Studios; how modern technologies has given the studio a way to make better games and to make games in a better way.

The biggest portion of the talk will focus on the lessons learnt whilst creating their latest and most ambitious game; Worlds Adrift and will delve deeper into why Bossa Studios is one of the most creative and pioneering UK studios.

“We’re delighted to announce Bossa Studios’ keynote talk at Develop:Brighton,” commented managing director of Tandem Events, Andy Lane. “The programme is shaping up to be one of our strongest to date and with this double keynote special it offers a fantastic opportunity for our delegates to hear from some of the industry’s leading pioneers.”

Develop:Brighton takes place from 12-14 July at the Hilton Brighton Metropole. Highlights from a growing programme include:

Opening Keynote: Legends on the Future; Hideo Kojima in Conversation with Mark Cerny

Indie Keynote: Funomenal Feel Engineering; Robin Hunicke, Funomena

VR: Don't Go Alone - Take Me! How to Make a Social VR Experience; Katie Goode and John Campbell, Triangular Pixels

VR: Building Great Games in VR - What We've Learnt Through Three Years of VR Development; Simon Harris, Supermassive Games

Marketing: Spending Millions Doesn't Mean Top Grossing: How Rival Kingdom's Launch Transformed Our Marketing Approach; Simon Hade, Space Ape Games

Marketing: Find the Right Users, Find Success; Bruce Kerr-Peterson, Google

Funding: Second Generation Crowdfunding: How to Make Crowdfunding & Kickstarter Work for You; Tomas Rawlings, Auroch Digital

Funding: How to Access Video Game Tax Relief; Anna Mansi, BFI

Coding: Research and Development: A Rational Approach; Ray Dey, Sony Computer Entertainment

Business: Merchandising in Games: Effectively Monetising Your Virtual IP as Physical Goods; Joe Stevens, Whispering Gibbon

Design: Let's Talk Narrative with Rhianna Pratchett; Rhianna Pratchett, Writer

Evolve: Don't Forget the Eyeballs: Developing Compelling Games for eSports Audiences; Ian Sharpe, Azubu

Tickets are on sale now at www.developconference.com with a super early bird rate running until 23.59 on Wednesday 27 April.

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