How engineering and gaming are collaborating
Engineering and gaming have always enjoyed a symbiotic relationship, one where each helps the other evolve to higher levels. Advances in software engineering allow more detailed and realistic graphics, while game theory situations constantly demand an evolution in both how code is written and the algorithms used.
The contribution of engineering is not limited to game development software, and even at the hardware end, the advent of 3D printing has enabled design and development of intelligent controllers that can be printed off commercial 3D printers.
History will bear witness that the 3D printer was one of the leaps in human evolution. A look at the pipeline of products under development gives an insight to where we're headed. From body parts printed on organic material to a ready-to-fly drone with its controller, once the products from the 3D printing pipeline start hitting the market, the world will evolve rapidly. Let's take a look at some areas where engineering and its applications are evolving together.
Engineers at Stanford University are working on developing a game controller that can be printed off a commercial 3D printer, complete with internal circuitry. What's more, the controller will be customised to fit your hand, and it will sense your mood from your brain activity – if you're bored, you may suddenly be fighting a lot more zombies, while if you’re tired, the pace of the game would slow down.
Imagine if you could download a digital file and, using your home 3D printer and the appropriate organic or inorganic material, print out everything from a controller to human body parts. The technology to do this already exists; development and roll out of applications is progressing at breakneck speed. Watch this space.
The small and technically advanced unmanned aerial vehicles (or UAVs) weigh under ten pounds and have both commercial and military applications; however, the small and advanced drones are expensive. Development is underway to enable 3D-printed drones that can be snapped together to get a fully functional vehicle complete with its launcher.
The day is not far off when an entire aircraft will be printed and assembled. Manufacturing as we know it will change. Sir Nigel Rudd is at the forefront of this coming revolution in aviation in his capacity as non-executive chairmanship at Aerospace giant Meggitt, Heathrow Airport Holdings and aircraft services group BBA Aviation. He is both touched and energised by the ongoing technological revolution in aviation and aerospace, and you can find out more about him here: Sir Nigel Rudd on Wikipedia.
The game we play is basically a code that is written by software engineers. The code is built based on currently used languages along with principles and techniques of computer science, engineering and mathematical analysis. The quality of visuals and the engagement level of the game is down to the sophistication of the language, the evolution level of engineering and algorithms, and the skill of the programmer.
Engineering and technology enjoy an evolving and symbiotic relationship with gaming and are increasingly developing innovative applications for everyday life.