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Thrustmaster Y-350X 7.1 Powered – DOOM Edition Headset Review

When Doom arrived on the 13th of may Thrustmaster sent me over - a few days later - a review sample of their Doom Edition headset, which is based on the Y-350X. In a nutshell it provides 7.1 virtual surround sound and a base boost option; which is perfect for the environment that Doom provides. You can read my review of Doom here.

Box Content & Design

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The Thrustmaster Doom Edition headset is designed for both the Xbox One and Windows 10 platform, though of course you will need an Xbox One controller to utilise it if you want the surround sound option.

When the parcel arrived the Doom headset came in a pretty large box, but to me it still had the look and feel of the official Xbox packaging; what, with its Xbox logo displayed on a green background.

You also get to see a picture of Doom’s Revenant' next to the headset itself and the rest of the box is laden with the specification. Its design certainly makes you want to rip open the box to get access to the contents inside!

The headset itself is not small, in fact it looks/feels pretty large, but with its adjustable side-band and rotating ear cups (which incidentally are incredibly comfortable with a UAC logo etched inside) you will be able to fit this headset onto a fairly small to large head!

My head falls into the large category, but I must admit, alongside the soft padding used at the top, it feels great to wear. However I will talk more about this later.

You also get the UAC logo etched on the headband and to the sides you have a cool scratched metal look which is covering the harden plastic. Build quality is a mixture of keeping the headset light enough, but still providing some strength to proceedings. I don’t really have any major complaints about the build quality.

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My only concern lies with the detachable microphone boom.

Don't get me wrong the boom itself is really well constructed and it has a lovely wire system to hold the boom in place when you rotate it; while it protects the latter wire with a rubberised cover.

However it plugs into a fixed position on the underside of the left ear cup, rather than the side of the headset and this limits its rotation. Plus to me it also highlights a possible weakness in that it could potentially get snagged and break off.

In-use the headset boom does feel sturdy enough, but I would say it’s easier to remove the detachable microphone, rather than put it back in with the headset on. Thus if you are wearing the headset you will need to remove it first to ease installation.

Even so the headset does provide an integrated 3.5mm cable which allows you to use it with standard phones or your PC. Sadly the cable is not really long enough for the PC use, so you will need to get sound via your Xbox One controller. You also don’t get any volume adjustment without the separate module or sound commander as they like to call it – basically this is a bit like the Stereo headset adapter that Microsoft sell.

Quality is also less impressive without the 7.1 system, so while you can use it with the above mentioned smartphones, I personally would stick with the gaming side only - more on this later.

Sound Commander Module

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But I digress slightly as the separate sound commander module (which I shorten to command module) is what you use to attach the headset to the Xbox One controller.

It plugs into the propriety port and provides you with several options to control your audio.

The box’s quick start guide does not really showcase what the options on the command module do, but you can download a separate pdf manual which goes into more detail. What’s daft about the manual is that it’s only an extra page, so I can’t understand why it was not included in the box.

To be honest at first I thought the controls were touch sensitive, but they actually offer the same physical feedback as the aforementioned Stereo headset adapter.

As standard you get a Mic, Game/Chat balance button, the Base button, standard -/+ for volume control, a Mic button and a larger 7.1 logo etched with the Doom wording.

You also have a feedback button which is designed to channel your spoken voice to the ear pieces; so you know that the microphone boom is working.

What I did like is that Thrustmaster have at least attempted to make the command module more visually intuitive, especially when it comes to changing the Game/Chat volume; thanks to a colour coded LED system, but I will explain more about this in the In-Use section.

The headset’s 3.5 mm headphone port then plugs into the separate power pack, which again has the Doom logo etched on-top and this looks pretty cool! Plus it has the benefit of its own rechargeable battery.

This is a neat touch in some ways because it prevents the drain of your controller’s battery, while also powering the 7.1 sound in the process. The only downside it needs to be charged itself via the microUSB slot. You only get a small microUSB cable in the box, so plug-and-charge is not really a possibility.

When charging the LED light is also not that vibrant if I’m being picky, but charging time is about 4 hours and the green LED goes out when fully charged.

So far I have had the headset last for a week before needing another charge. Though in all fairness I don’t remember charging the adapter for that long when I first got the review sample. So you should get a good life span out of each charge.

Cable length

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Coupled together you do get enough cable to sit there with your controller comfortably, while still not having tons of cable getting in the way. You also have a little clip on the cable so you can attach this to your clothing to make things even neater.


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