Too Human Review
Too Human is a game that promises much excitement (what with RPG elements, co-op action and different skill paths) but delivers mostly frustration if truth be told.
The main storyline is a retelling of Norse mythology, mixed in with some Terminator inspired ideas that all the Gods are enhanced with cybernetics. It seems that your enemies (the opposing machines) have been bent on destroying humanity in an all out war. Lots of nukes and anti matter weapon battles have left the world in a thousand year winter and you play a character called Baldur (a GOD and favoured son of ODIN), whose job it is to the save the day by kicking the machines to touch – with or without cybernetic enhanced gadgetry (your choice).
What we like about the game
- The control system is fairly basic (in terms of when you are in the thick of the action), you start off with a two handed guns that work with the left and right trigger to shoot, it's a bit like Devil May Cry 4. You also have a sword/hammer for melee combat which is used in conjunction with your right thumb stick to perform different swiping motions or more complex moves (with RB and A).
- At first we have to admit that the combat does get exciting, however this is only in places and mainly when you have got deeper into the game or got hold of some beefier weapons.
- Graphics are respectable (not breathtaking) with the cut scenes seeming well rendered and the explosions/choice of colours being used to good effect.
- Audio/Voice overs are a similar story, though occasionally the dialogue does border on cheesy.
- When you get further into the game you can get to chose from a larger selection of weapons, anything from hammers, staves, pistols, cannons and rifles (which can also fire grenades).
- There are also a number of RPG elements thrown in, so you can change armour, mend damaged weapons and juggle around with skill points to enhance you combat. You also have a choice at one point whether you want to fight with cybernetic enhancements or stick with human skills (each one has its own pros and cons).
What we don't like about the game
- Whilst the opening cut scene is fine, after a while they do start to annoy (due to them being too long winded). We mainly skipped past most of these simply so we could get to the end of the game quicker.
- Combat whilst exciting in places is mostly mediocre and repetitive. In fact there is only a handful of different types of enemies to fight against and you can predict almost every attack pattern, for example you walk into a hall and get attacked by these annoying little robot creatures, walk into another room get attacked by the same foes again – add repeat. For sure there are a few mid-level baddies and rocket attacking nasties to mix things up, but most of the time it’s monotonous.
- Some mid-level baddies can be targeted with your weapons, so you can bring them down quicker by say damaging their legs or you can jump on their backs whilst balancing using your left and right sticks before hitting them with a lethal strike, but this is fiddly and most of the time you are left button bashing.
- You also think that you are walking though the enemies with ease, only to look at your health bar and realise it’s almost empty. You can replenish your health by killing certain enemies or destroying nearby orbs, but these are not as frequent as you would think.
- The developers seem to have made the game harder by throwing loads of nasties at you all at once and mixing this in with rocket wielding foes (which tend to be off screen most of the time) that knock you off your feet (which can cause plenty of slow-down) and dying is a regular occurrence as a result.
- In fact dying is by far the most frustrating element of the whole game as you are left to watch a pre-rendered cut-scene. You can't escape out of this either, why this was implement we don't know, but it certainly breaks up the flow of the game even more.
- You also have some AI buddies of your own to help, but to be honest they are pathetic in a fight and may as well be left at home drinking tea for all the good they do.
- To access certain doors or gain new magic powers you have to enter wells, which introduces you to the mystical NORNS (that live in Cyberspace). Not only does the introduction to the latter detract you from the storyline in our opinion, it does little but break up the action and prolong the boredom.
- Multiplayer is available via XBOX Live in the form of Co-op play. Here you can trade items with each other as well. This could make the game a bit more enjoyable, as you can co-ordinate attacks and finish the game quicker.
Too Human has its moments in the beginning, but overall it's repetitive and frustrating (especially with the death sequence).
Most of the time we skipped the cut scenes, not because they were really bad, but mainly so we could get to the end of the game quicker.
Additional Reviews of Too Human
You can also see additional reviews of Too Human over at: TestFreaks: 7/10 (score collated from several independent sources).